Server side modification for Call of Duty UO multiplayer version 1.51 --------------------------------------------------------------------- Name : user_svr_actf_v2.1_uo (AWE Capture the Flag) Version: 2.1 Author : Bell Site : http://www.awemod.com/ Forum : http://forum.awemod.com/ Compatibility ------------- Call of Duty United Offensive stock maps Any custom map that support TDM. Credits ------- Detection of minefield/trigger_hurt death - Hellspawn Installation (not needed for AWE 2.1 which has ACTF built in) ------------------------------------------------------------- Copy user_actf_v2.1_uo.pk3 your "Call of Duty\uo" folder. Cvars (see actf.cfg for more examples) -------------------------------------- // Score limit set scr_actf_scorelimit "5" // Time limit set scr_actf_timelimit "30" // Show carrier headicon (0 = only friendly team, 1 = both teams) (default 1) set scr_actf_showcarrier "1" // Time in seconds before a dropped flag automaticly returns to the base (0 = disabled) (default 0) // NOTE! Flags dropped in a minefield will automaticly return instantly regardless of this setting set scr_actf_flagrecovertime "0" // Controls what happens if a flag carrier finds his own teams flag out of the base // (0 = return flag only, 1 = score & return flag) (default 1) set scr_actf_scoreondropped "1" // Remove the spawnpoints that are used for flag home positions to avoid spawning directly on flags // (0 = no, 1 = yes) (default 1) set scr_actf_removeflagspawns "1" // Autoswitch between ACTF and CTF depending on what the map supports? // (0 = no, 1 = yes) (default 0) set scr_actf_autoswitch "0" Flag object can be overridden, examples: // Capture The Cow set scr_actf_axis_flagmodel "cow_standing" set scr_actf_axis_flagmodel_dropped "cow_dead" set scr_actf_axis_flagname "cow" set scr_actf_allied_flagmodel "cow_standing" set scr_actf_allied_flagmodel_dropped "cow_dead" set scr_actf_allied_flagname "cow" // Capture The Beer (Well, this makes sense, doesn't it?) set scr_actf_axis_flagmodel "bottle_beer" set scr_actf_axis_flagmodel_dropped "bottle_beer" set scr_actf_axis_flagname "beer" set scr_actf_allied_flagmodel "bottle_beer" set scr_actf_allied_flagmodel_dropped "bottle_beer" set scr_actf_allied_flagname "beer" Flag homes can be overriden for each map with the following cvars: scr_actf_allied_home_x_mp_brecourt scr_actf_allied_home_y_mp_brecourt scr_actf_allied_home_z_mp_brecourt scr_actf_allied_home_a_mp_brecourt scr_actf_axis_home_x_mp_brecourt scr_actf_axis_home_y_mp_brecourt scr_actf_axis_home_z_mp_brecourt scr_actf_axis_home_a_mp_brecourt Replace mp_brecourt the name of the map you want for which you want to change the flag homes. Type /viewpos in the console when playing and you'll get the x,y,z and a values in this form: (x y z) : a Map makers ---------- ACTF uses he two TDM spawnpoints that are farthest apart for the the flag homes. When no alive players exist on a team, the first player spawns at the base. After that TDM spawnlogic is used (Spawn near teammates). You can override the flag homes by using a script_models with the following names: allies_flag_home axis_flag_home Changes ------- 2.1 Same version as included in AWE 2.1